Closed zeux closed 6 years ago
SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT declares a min. value of 256 in the spec (GL 4.4 p 589. table 23.64)
This seems like a bug to me:
It seems like either the spec should have a min. value of 1, or change the limit type to be max. value (and keep 256 to match Vulkan).
This has been fixed in the GL 4.6 spec. There, table 23.64 has a footnote (dagger) on the 256 which clarifies that it's the maximum, not the minimum.
SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT declares a min. value of 256 in the spec (GL 4.4 p 589. table 23.64)
This seems like a bug to me:
It seems like either the spec should have a min. value of 1, or change the limit type to be max. value (and keep 256 to match Vulkan).