KhronosGroup / OpenGL-API

OpenGL and OpenGL ES API Issue Tracker
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OpenGL ES 3.1 minimum value for Max Fragment Uniform Vectors? [OpenGL ES] #59

Closed tsuoranta closed 4 years ago

tsuoranta commented 4 years ago

OpenGL ES Shading language 3.10 section 7.2 says gl_MaxFragmentUniformVectors has value of at least 224. OpenGL ES 3.1 table 20.44 says MAX_FRAGMENT_UNIFORM_VECTORS has value of at least 256. What is the minimum value?

tsuoranta commented 4 years ago

Same issue with max compute uniform components (GLSL ES 3.10 says 512, GL3.1 says 1024).

pdaniell-nv commented 4 years ago

Discussed in the OpenGL/ES meeting. We believe this is fixed in the latest OpenGL ES 3.2 and ESSL 3.2 specs. We don't plan to propagate the fix to the older specs.