Closed tsuoranta closed 4 years ago
Same issue with max compute uniform components (GLSL ES 3.10 says 512, GL3.1 says 1024).
Discussed in the OpenGL/ES meeting. We believe this is fixed in the latest OpenGL ES 3.2 and ESSL 3.2 specs. We don't plan to propagate the fix to the older specs.
OpenGL ES Shading language 3.10 section 7.2 says gl_MaxFragmentUniformVectors has value of at least 224. OpenGL ES 3.1 table 20.44 says MAX_FRAGMENT_UNIFORM_VECTORS has value of at least 256. What is the minimum value?