OpenGL 4.6 (Core Profile, October 22, 2019) BindVertexArray error language says:
An INVALID_OPERATION error is generated if array is not zero or a name returned from a previous call to GenVertexArrays, or if such a name has since been deleted with DeleteVertexArrays.
I propose:
An INVALID_OPERATION error is generated if array is not zero or a name returned from a previous call to either GenVertexArrays or CreateVertexArrays, or if such a name has since been deleted with DeleteVertexArrays.
OpenGL 4.6 (Core Profile, October 22, 2019) BindVertexArray error language says:
I propose:
An INVALID_OPERATION error is generated if array is not zero or a name returned from a previous call to either GenVertexArrays or CreateVertexArrays, or if such a name has since been deleted with DeleteVertexArrays.