KhronosGroup / OpenGL-Refpages

OpenGL and OpenGL ES reference page sources, and generated HTML used as backing store for khronos.org
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glTexImage3D width supports at least 16 texels #108

Open Docter60 opened 2 years ago

Docter60 commented 2 years ago

The current gl4 documentation says the width supported in glTexImage3D is at least 16. Is it supposed to say at least 256 instead?

NogginBops commented 4 months ago

Most of these values seem out of date. OpenGL 4.6 spec allows the height, width and depth to be at least 2048. As the refpages say they are 4.5 I'm going to update them to that standard.