This phrasing is used in the OpenGL 4.6 (section 8.14.4/page 266) and 3.0 (page 212) specifications; this was only a typo in the refpages.
The ES versions did not have this issue, though they do have misleading comments in some places, using the same text for base + 1 and base). I haven't changed those since I'm not sure why the ES versions don't use the same $ syntax, and also the comment doesn't end up in the generated HTML.
There are a few other oddities; currently, only ES 2.0 mentions that "No particular filter algorithm is required" and that glHint/GL_GENERATE_MIPMAP_HINT exists (later ES versions still mention GL_GENERATE_MIPMAP_HINT in glHint's page, but don't have a link from glGenerateMipmap, while GL_GENERATE_MIPMAP_HINT was deprecated in OpenGL 3.1 but remains in ES from what I can see). I haven't touched those either, but the "No particular filter algorithm is required" was the information I was originally looking for and still is in the OpenGL 4.6 spec.
Closes #104.
This phrasing is used in the OpenGL 4.6 (section 8.14.4/page 266) and 3.0 (page 212) specifications; this was only a typo in the refpages.
The ES versions did not have this issue, though they do have misleading comments in some places, using the same text for
base + 1
andbase
). I haven't changed those since I'm not sure why the ES versions don't use the same$
syntax, and also the comment doesn't end up in the generated HTML.There are a few other oddities; currently, only ES 2.0 mentions that "No particular filter algorithm is required" and that
glHint
/GL_GENERATE_MIPMAP_HINT
exists (later ES versions still mentionGL_GENERATE_MIPMAP_HINT
inglHint
's page, but don't have a link fromglGenerateMipmap
, whileGL_GENERATE_MIPMAP_HINT
was deprecated in OpenGL 3.1 but remains in ES from what I can see). I haven't touched those either, but the "No particular filter algorithm is required" was the information I was originally looking for and still is in the OpenGL 4.6 spec.