Closed StailGot closed 6 years ago
There are some typos in func specs
GLuitn -> GLuint void glDrawElementsInstancedBaseInstance ( GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount, **GLuitn** baseinstance ); Gluint->GLuint void glGetActiveAtomicCounterBufferiv ( Gluint program, GLuint bufferIndex, GLenum pname, GLint *params ); Glenum->GLenum GLuint glGetDebugMessageLog ( GLuint count, GLsizei bufSize, GLenum *sources, Glenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog ); Glenum->GLenum void glGetProgramResourceiv ( GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const Glenum * props, GLsizei bufSize, GLsizei * length, GLint * params ); and extra point in _paramtexture_ name paramtexture. -> paramtexture void glTextureParameterfv ( GLuint texture, GLenum pname, const GLfloat *paramtexture. );
There are some typos in func specs