Closed Sknowman closed 4 years ago
The opengl ref pages https://www.khronos.org/registry/OpenGL-Refpages/gl4/ say
float textureLod(sampler2DShadow sampler, vec4 P, float lod);
The spec https://www.khronos.org/registry/OpenGL/specs/gl/GLSLangSpec.4.60.pdf pg180
float textureLod(sampler2DShadow sampler, vec3 P, float lod)
vec4 use does not compile
@sknowman please confirm if #74 fixes this issue. Thanks!
The opengl ref pages https://www.khronos.org/registry/OpenGL-Refpages/gl4/ say
float textureLod(sampler2DShadow sampler, vec4 P, float lod);
The spec https://www.khronos.org/registry/OpenGL/specs/gl/GLSLangSpec.4.60.pdf pg180
float textureLod(sampler2DShadow sampler, vec3 P, float lod)
vec4 use does not compile