Closed bbbbx closed 2 years ago
I believe that this was just a bug fix in OpenGL ES 3.0. OpenGL ES 2.0 was based on desktop OpenGL 1.3, and section 2.13.1
(Lighting) indicates that CW
should negate the calculated value. It's in a different part of the spec, and it's worded in a different way. My guess is that there was just a mistake made when things were moved around in the ES 2.0 spec.
Also note that when things are fixed in later core specifications, those fixes aren't propagated back to older core specifications.
Hi, I'm a little confused about the ES 2.0 specification.
ES 2.0 Spec, 3.5.1 Basic Polygon Rasterization, it said
however, 3.6.1 Basic Polygon Rasterization of ES 3.0 Spec, it said