For GL_EXT_fragment_shading_rate, someone asked me if all the state in Implementation Dependent Values was gated on support for attachment shading rates (GL_EXT_fragment_shading_rate_attachment). That's not the intent, but the state table can definitely be read that way. (This was probably an 'accident' of us adding more state during the spec process.)
I've tried to clarify this by moving some lines around - where the only actual change is that the "[[If GL_EXT_fragment_shading_rate_attachment is supported]]" statement is now in the middle of table.
For GL_EXT_fragment_shading_rate, someone asked me if all the state in Implementation Dependent Values was gated on support for attachment shading rates (GL_EXT_fragment_shading_rate_attachment). That's not the intent, but the state table can definitely be read that way. (This was probably an 'accident' of us adding more state during the spec process.)
I've tried to clarify this by moving some lines around - where the only actual change is that the "[[If GL_EXT_fragment_shading_rate_attachment is supported]]" statement is now in the middle of table.