Open Laumi21 opened 3 years ago
An issue (number 1517) has been filed to correspond to this issue in the internal Khronos GitLab (Khronos members only: KHR:openxr/openxr#1517 ), to facilitate working group processes.
This GitHub issue will continue to be the main site of discussion.
@Laumi21 I've also started looking into this. The Oculus OpenXR SDK provides some hints, but neither instruction set is complete. I've yet to see anyone post anything stating they have it working.
@Laumi21 hello_xr has supported Android building, and you can try to import it to your Android Studio, and build it for Oculus Quest 2.
Ok, this is good news then:
Is this solved now that Quest can use the standard loader?
Hello,
I am trying to build the hello_xr sample for the oculus quest 2. However, the BUILDING.md file doesn't include building instructions for the oculus quest while such instructions exist for Windows and Linux. I guess that I have to use the Oculus OpenXR Mobile SDK provided on the oculus website but it does not provide much instructions neither.
Any help on it would be appreciated, thanks !