KhronosGroup / OpenXR-SDK-Source

Sources for OpenXR loader, basic API layers, and example code.
https://khronos.org/openxr
Apache License 2.0
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BUILDING.md file doesn't include building instructions for the Oculus Quest #232

Open Laumi21 opened 3 years ago

Laumi21 commented 3 years ago

Hello,

I am trying to build the hello_xr sample for the oculus quest 2. However, the BUILDING.md file doesn't include building instructions for the oculus quest while such instructions exist for Windows and Linux. I guess that I have to use the Oculus OpenXR Mobile SDK provided on the oculus website but it does not provide much instructions neither.

Any help on it would be appreciated, thanks !

rpavlik-bot commented 3 years ago

An issue (number 1517) has been filed to correspond to this issue in the internal Khronos GitLab (Khronos members only: KHR:openxr/openxr#1517 ), to facilitate working group processes.

This GitHub issue will continue to be the main site of discussion.

truedat101 commented 3 years ago

@Laumi21 I've also started looking into this. The Oculus OpenXR SDK provides some hints, but neither instruction set is complete. I've yet to see anyone post anything stating they have it working.

utzcoz commented 2 years ago

@Laumi21 hello_xr has supported Android building, and you can try to import it to your Android Studio, and build it for Oculus Quest 2.

truedat101 commented 2 years ago

Ok, this is good news then:

rpavlik commented 3 months ago

Is this solved now that Quest can use the standard loader?