Closed sockyjam closed 1 month ago
An issue (number 2325) has been filed to correspond to this issue in the internal Khronos GitLab (Khronos members only: KHR:openxr/openxr#2325 ), to facilitate working group processes.
This GitHub issue will continue to be the main site of discussion.
Thanks for reporting this issue. For bugs specific to SteamVR, please submit a bug report on the SteamVR OpenXR forums: https://steamcommunity.com/app/250820/discussions/8/
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Just out of curiosity, those are 2 projection layers, not quad layers, right?
Just out of curiosity, those are 2 projection layers, not quad layers, right?
Yes, 2 projection layer (XR_TYPE_COMPOSITION_LAYER_PROJECTION).
Thanks for reporting this issue. For bugs specific to SteamVR, please submit a bug report on the SteamVR OpenXR forums: https://steamcommunity.com/app/250820/discussions/8/
The SteamVR team does not monitor the Khronos GitHub for bugs or feature requests.
thanks, I will copy it there.
Looks like SteamVR Beta Updated - 2.8.1 may fix it.
Fix non-base projection layers displaying in the wrong space.
In helloxr application, if there's only one layer, everything is ok. But when I add another layer to the application, the view is wrong.
Expect:
But the result I got:
I assign the same pose value to these two layers, so I suppose they should be the same action. Did anyone meet the same problem? How to fix it?