Closed gkarpa closed 1 month ago
An issue (number 2328) has been filed to correspond to this issue in the internal Khronos GitLab (Khronos members only: KHR:openxr/openxr#2328 ), to facilitate working group processes.
This GitHub issue will continue to be the main site of discussion.
If you're using oculus-link for streaming you'll need to set oculus-link's PC OpenXR runtime as the active runtime, enable "developer runtime features" (you need a dev account linked before that option is shown in link software).
Oculus-link's OpenVR driver doesn't support hand-tracking so you wont get support for it through SteamVR's OpenXR runtime.
Hi @korejan , thanks for the info. I am using the Steam Link app for the streaming and not Oculus link. Coincidentally enough, since version 2.8.3 of SteamVR and version 2.0.11.1197 of Steam Link, they did
Enable hand-tracking pass through for SteamVR Input and XR_EXT_hand_tracking
so now it seems to be working nicely.
Closing issue as it appears resolved.
Hi, in chapter 5.1 where the hand tracking extensions are used and the hands are rendered as cuboids, it seems like the intention is to track & render the hands when the user is not holding the controllers. However, when I run it in pcvr with a Quest3 & SteamVR runtime, I get the rendering of the cuboids only when I'm holding the controllers. Have I misunderstood something? Thanks in advance!