d3d does not provide the ability to specify an array slice when creating a non-arrayed texture view from an arrayed texture. If hlsl will treat all textures as texture arrays, the d3d limitation can be bypassed since I can always create an arrayed view with a single array slice:
d3d does not provide the ability to specify an array slice when creating a non-arrayed texture view from an arrayed texture. If hlsl will treat all textures as texture arrays, the d3d limitation can be bypassed since I can always create an arrayed view with a single array slice: