Open JakubChomicz opened 2 years ago
What is _86 here? A likely issue is that you declare some block at the same binding in vertex and fragment, but in one of the stages you end up with the default ID generated name "_86", which won't necessarily match the ID generated name in fragment. One way to workaround this I suppose is to assign your own names to various blocks to enforce matching. The default ID generated names like _86 only generally appear if there are no names in the SPIR-V, or there is a naming conflict.
App: Shader linking Failed (res/shaders/defaultLightPass.glsl): Link info
error: Block "_86" not declared as an output from the previous stage
Someone maybe know why I'm having this issue ? I know that it is all fault this line of code: But for me it seems ok.