Closed paulthomson closed 5 years ago
bug_report.zip
Issue found using GraphicsFuzz.
Tool versions:
To reproduce:
glslangValidator -V shader.comp -o shader.comp.spv
spirv-opt shader.comp.spv -o temp.spv --validate-after-all --private-to-local --eliminate-local-multi-store --simplify-instructions --eliminate-dead-inserts --eliminate-dead-branches --merge-return
The following shader files are included in the attached archive, some of which are also shown inline below:
0_glsl/shader.comp:
#version 310 es precision highp float; layout(std430, binding = 0) buffer doesNotMatter { vec4 _compute_data[]; } ; layout(local_size_x = 1, local_size_y = 1, local_size_z = 10) in; float nb_mod() { float s; s = 0.0; for( int i = 1; i < 800; 1 ) { int GLF_live1_looplimiter2; for( int GLF_live1i = 0; true; 1 ) { if(GLF_live1_looplimiter2 >= 5) { break; return 1.0; } return 1.0; } if(float(i) <= 0.01) { break; } return 1.0; } return s; } void main() { nb_mod(); }
Duplicate of #2702.
bug_report.zip
Issue found using GraphicsFuzz.
Tool versions:
To reproduce:
glslangValidator -V shader.comp -o shader.comp.spv
spirv-opt shader.comp.spv -o temp.spv --validate-after-all --private-to-local --eliminate-local-multi-store --simplify-instructions --eliminate-dead-inserts --eliminate-dead-branches --merge-return
The following shader files are included in the attached archive, some of which are also shown inline below:
0_glsl/shader.comp: