Closed stevenvergenz closed 9 months ago
Im having a siilar issue with a simple skinned mesh exported from blender -- any ideas?
I am also still having this issue
me too, any ideas? Thanks in advance
I was having this issue with a GLB model exported with the built-in exporter in Cinema 4D. I worked around the issue by exporting the model as FBX instead, and then using https://github.com/facebookincubator/FBX2glTF to convert the FBX to a GLB, which then worked well with UnityGLTF.
thank you @InnoLuke for the tip. unfortunately, I cannot use it in this form. Since I develop for Android. Are there no other possibilities? For me, it is important to fix this problem. Thanks a lot!
@julia1981 I just used siccity gltf ladder, a lot simpler and actually works
@yaakovyitzchak Thank you very much, unfortunately you cannot export at runtime. 😪
Oh brutal, that is correct lol.. I guess someone needs to add it some way
Fixed in latest release
This file is loaded by every other app just fine, and passes validation, but throws the below error in UnityGLTF: altspace-cube - Copy.zip
I don't have time to track this down right now. Any ideas?