Open GregKabza opened 2 months ago
Thanks. Unity seems to have changed how shader variants work (again!) in 2022.3 and we'll need to look at how we can work around that.
Hey, these issues should now be fixed.
We also added predefined ShaderVariantCollections
to make it easy to use UnityGLTF at runtime, can you please try it with them?
One for Built-In RP and one for URP/HDRP:
I'm using UnityGLTF 2.13.0 and when I try to compile PBRGraph it ends with errors:
And a warning: