I'm using UnityGLTF 2.13.0 and when I try to compile PBRGraph it ends with errors:
UnityGLTF/PBRGraph has too many Shader variants (2359296). To resolve this, go to Project Settings > Graphics and remove this Shader from the Always Included Shaders list. For more explicit control over how Unity includes specific Shader variants in a build, use a ShaderVariantCollection.
UnityGLTF/PBRGraph has too many Shader variants (1916928). To resolve this, go to Project Settings > Graphics and remove this Shader from the Always Included Shaders list. For more explicit control over how Unity includes specific Shader variants in a build, use a ShaderVariantCollection.
And a warning:
Shader warning in 'UnityGLTF/PBRGraph': pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them at Editors/2022.3.5f1/Editor/Data/CGIncludes/UnityCG.cginc(513) (on d3d11)
I'm using UnityGLTF 2.13.0 and when I try to compile PBRGraph it ends with errors:
And a warning: