Open Greenf1re opened 3 weeks ago
Hey, i can't get it to reproduce it. Also the Gltf part should not have any influence on baked lightmaps after inporting. The imported assets will end up in standard Unity Assets like Mesh and Texture2d. Can you check if your baked lightmaps are still exist in den Scene folder? And also check the GameObject MeshRenderers for lightmap informations?
Describe the bug 💬
After baking lightmaps, if I reload or export the scene the lightmaps are reset. It does not happen if I use Unity's meshes or FBX files. Might be an issue with generate Lighmap UVs.
https://github.com/user-attachments/assets/0003132d-58dc-4d51-8dff-8052b12f43dd
Steps to reproduce 🔢
Files to reproduce the issue ♻
r111_t.zip
Editor Version 🎲
2021.3
Render Pipeline and version
URP 12.1.15
UnityGLTF Version
2.13.0
Operating System 👩💻
Windows
When does this problem happen?
Additional Info 📜
No response
Validations 🩹