KhronosGroup / UnityGLTF

Runtime glTF 2.0 Loader for Unity3D
MIT License
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ParticleSystemBakeMeshOptions not existing in the current context #789

Open CG-Tespy opened 3 hours ago

CG-Tespy commented 3 hours ago

Describe the bug 💬

I've been wanting to take a model and apply the Unity Humanoid Rig to it, so I decided to try UnityGLTF. Problem is that right after importing it, I got this error: Library\PackageCache\org.khronos.unitygltf@2.14.0\Runtime\Scripts\Plugins\Experimental\BakeParticleSystem.cs(39,40): error CS0103: The name 'ParticleSystemBakeMeshOptions' does not exist in the current context

This keeps me from being able to use UnityGLTF.

Steps to reproduce 🔢

  1. Import the package

Files to reproduce the issue ♻

No response

Editor Version 🎲

2022.3

Render Pipeline and version

URP 14.0.7

UnityGLTF Version

2.13.0

Operating System 👩‍💻

Windows

When does this problem happen?

Additional Info 📜

No response

Validations 🩹

hybridherbst commented 2 hours ago

Hey, which 2022.3 version are you using exactly?

hybridherbst commented 2 hours ago

@CG-Tespy seems Unity added that option starting with 2022.3.11f1.

So would be great if you could upgrade to a later 2022.3 than you're currently using (at least 2022.3.11f1), and try again.

We'll fix this in an upcoming release but since it's regarding an old Unity version it won't be an urgent fix.