Open Rua opened 3 months ago
VK_PIPELINE_STAGE_2_SUBPASS_SHADING_BIT_HUAWEI
is not following the rules of expressing pipeline shader stage bits well and had been updated here. VK_SHADER_STAGE_SUBPASS_SHADING_BIT_HUAWEI
has similar issue, but the name SUBPASS
may be a bit too general. If no strong opinion in Khronos internal discussion, we intend to keep it unchanged. Please stay tuned for further update.
In the documentation of
VkShaderStageFlagBits
, a definition forVK_SHADER_STAGE_SUBPASS_SHADING_BIT_HUAWEI
is missing. This would have been easy enough for me to fix directly in a PR, but I noticed that inVkPipelineStageFlagBits2
, the olderVK_PIPELINE_STAGE_2_SUBPASS_SHADING_BIT_HUAWEI
is now replaced withVK_PIPELINE_STAGE_2_SUBPASS_SHADER_BIT_HUAWEI
. Does this mean that for the shader stage, the nameVK_SHADER_STAGE_SUBPASS_BIT_HUAWEI
should also be introduced as a replacement?