KhronosGroup / Vulkan-Guide

One stop shop for getting started with the Vulkan API
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Update high level shader language comparison #249

Closed SaschaWillems closed 9 months ago

SaschaWillems commented 9 months ago

This is mostly a small fix-up PR.

It adds in a few missing mappings from GLSL to HLSL (mostly ray tracing related) and adds a paragraph on the SPIR-V macro that can be used to help write shaders compatible with Vulkan and D3D.