Closed SaschaWillems closed 9 months ago
This is mostly a small fix-up PR.
It adds in a few missing mappings from GLSL to HLSL (mostly ray tracing related) and adds a paragraph on the SPIR-V macro that can be used to help write shaders compatible with Vulkan and D3D.
This is mostly a small fix-up PR.
It adds in a few missing mappings from GLSL to HLSL (mostly ray tracing related) and adds a paragraph on the SPIR-V macro that can be used to help write shaders compatible with Vulkan and D3D.