Currently, the fps information in the GUI is hard to read, as it's changing to often.
With this change, the fps is updated only after at least half a second.
Build tested on Win10 with VS2022. Run tested on Win10 with NVidia GPU.
[x] I have stated on what implementation the sample has been tested so that others can test on different implementations and platforms
[x] Any dependent assets have been merged and published in downstream modules
[x] For new samples, I have added a paragraph with a summary to the appropriate chapter in the readme of the folder that the sample belongs to e.g. api samples readme
[x] For new samples, I have added a tutorial README.md file to guide users through what they need to know to implement code using this feature. For example, see conditional_rendering
[x] For new samples, I have added a link to the Antora navigation so that the sample will be listed at the Vulkan documentation site
Description
Currently, the fps information in the GUI is hard to read, as it's changing to often. With this change, the fps is updated only after at least half a second.
Build tested on Win10 with VS2022. Run tested on Win10 with NVidia GPU.
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[x] This PR describes the scope and expected impact of the changes I am making
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