The shaders of the ray_tracing_reflection sample are using the scalar block layout. To use that, requesting the VkPhysicalDeviceVulkan12Features::scalarBlockLayout on device creation is required.
Build tested on Win10 with VS2022. Run tested on Win10 with NVidia GPU.
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[ ] Any dependent assets have been merged and published in downstream modules
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[ ] For new samples, I have added a tutorial README.md file to guide users through what they need to know to implement code using this feature. For example, see conditional_rendering
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Description
The shaders of the
ray_tracing_reflection
sample are using the scalar block layout. To use that, requesting theVkPhysicalDeviceVulkan12Features::scalarBlockLayout
on device creation is required.Build tested on Win10 with VS2022. Run tested on Win10 with NVidia GPU.
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