Running the sample fragment_shading_rate_dynamic on Win10 with NVidia GPU, you get this validation error:
Validation Error: [ VUID-vkQueueSubmit-pCommandBuffers-00070 ] Object 0: handle = 0x231d7c17920, type = VK_OBJECT_TYPE_COMMAND_BUFFER; | MessageID = 0xaeecdc0b | vkQueueSubmit(): pSubmits[0].pCommandBuffers[0] VkCommandBuffer 0x231d7c17920[] is unrecorded and contains no commands. The Vulkan spec states: Each element of the pCommandBuffers member of each element of pSubmits must be in the pending or executable state (https://vulkan.lunarg.com/doc/view/1.3.275.0/windows/1.3-extensions/vkspec.html#VUID-vkQueueSubmit-pCommandBuffers-00070)
Running the sample
fragment_shading_rate_dynamic
on Win10 with NVidia GPU, you get this validation error:Validation Error: [ VUID-vkQueueSubmit-pCommandBuffers-00070 ] Object 0: handle = 0x231d7c17920, type = VK_OBJECT_TYPE_COMMAND_BUFFER; | MessageID = 0xaeecdc0b | vkQueueSubmit(): pSubmits[0].pCommandBuffers[0] VkCommandBuffer 0x231d7c17920[] is unrecorded and contains no commands. The Vulkan spec states: Each element of the pCommandBuffers member of each element of pSubmits must be in the pending or executable state (https://vulkan.lunarg.com/doc/view/1.3.275.0/windows/1.3-extensions/vkspec.html#VUID-vkQueueSubmit-pCommandBuffers-00070)