Closed arno-lunarg closed 2 weeks ago
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RestorePushConstants
is not working on my PC, vertex shader runs correctly but no fragment are emitted when doing an indirect draw. Things work as expected when doing a normal draw. It is not related to GPU-AV, as disabling it does not solve the problem. My indirect buffer looks ok, so I will see what CI tells me.Will see if it closes https://github.com/KhronosGroup/Vulkan-ValidationLayers/issues/8120