Closed spencer-lunarg closed 4 days ago
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We have many spots we need to create a
VkBuffer
withVK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT
(and the memory withVK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT
) in order to get theVkDeviceAddress
This reduces this common code to a single line to make it easier to create them