Closed spencer-lunarg closed 2 months ago
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Currently for ALL shaders in GPU-AV (even thoughs we don't instrument) we are still running the re-building the SPIR-V and then running it through spirv-opt
This will make things faster when we are running on shaders that don't have anything to touch
it will also allow other changes in the shader instrumentation to freely do things knowing it will be ignored if it is never used