Closed spencer-lunarg closed 2 months ago
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For an app that are using BDA to just point to a single, large buffer
we are constantly looping through 10's or 100's of ranges to find the same BDA range each time any item in
PerFrame
is accessed (because their address is different)this adds a thread-local
uint
to hold the index into the BDA ranges so we can get some cache localityfor
Tiny_MeshLarge
this speeds things up from 4 fps to 23 fps