Open jeremyg-lunarg opened 2 months ago
https://github.com/nvpro-samples/vk_raytracing_tutorial_KHR/tree/master/ray_tracing__advance
The overhead is caused by descriptor indexing validation. On my laptop RTX4060 without validation this runs at hundreds of FPS. With descriptor indexing validation it runs at 5fps. Other GPU-AV options run at 50 fps or so which is usable.
There are several other slow demos in the same project:
https://github.com/nvpro-samples/vk_raytracing_tutorial_KHR/tree/master/ray_tracing__advance
The overhead is caused by descriptor indexing validation. On my laptop RTX4060 without validation this runs at hundreds of FPS. With descriptor indexing validation it runs at 5fps. Other GPU-AV options run at 50 fps or so which is usable.