Open filnet opened 3 months ago
This check seems a bit hard to not trigger as fences are not used only for in flight frames... I allow only two in flight frames so have only 2 fences for that. But I also use fences for waiting for queued commands to finish executing. So currently I have 7 fences and trigger this warning.
Made a PR to fix the error message, not fully sure if there is threading issues or what, but the VkAmdBestPracticesLayerTest.NumSyncPrimitives
test shows we report on the 4th fence there
My code is not multi threaded during the initialization phase. I added a debug printf prior to every call to create_fence and the output shows that the warning is emitted on the 5th call and thereafter. The warning is emmitted 3 times for 7 created fences. So one short.
Line 111: CREATE FENCE
Line 113: CREATE FENCE
Line 193: CREATE FENCE
Line 234: CREATE FENCE
Line 377: CREATE FENCE
Line 378: [Warning][Performance]"Validation Performance Warning: [ BestPractices-SyncObjects-HighNumberOfFences ] | MessageID = 0x
Line 379: a9f4ff68 | vkCreateFence(): [AMD] [NVIDIA] High number of VkFence objects created.Minimize the amount of CPU-GPU synchr
Line 380: onization that is used. Semaphores and fences have overhead. Each fence has a CPU and GPU cost with it."
Line 381: CREATE FENCE
Line 382: [Warning][Performance]"Validation Performance Warning: [ BestPractices-SyncObjects-HighNumberOfFences ] | MessageID = 0x
Line 383: a9f4ff68 | vkCreateFence(): [AMD] [NVIDIA] High number of VkFence objects created.Minimize the amount of CPU-GPU synchr
Line 384: onization that is used. Semaphores and fences have overhead. Each fence has a CPU and GPU cost with it."
Line 388: CREATE FENCE
Line 389: [Warning][Performance]"Validation Performance Warning: [ BestPractices-SyncObjects-HighNumberOfFences ] | MessageID = 0x
Line 390: a9f4ff68 | vkCreateFence(): [AMD] [NVIDIA] High number of VkFence objects created.Minimize the amount of CPU-GPU synchr
Line 391: onization that is used. Semaphores and fences have overhead. Each fence has a CPU and GPU cost with it."
EDIT: I also added debug printf when destroying fences. All seven fences are destroyed when exiting (i.e. there are no short lived fences in the initialization phase).
My hunch is that the hook that checks the number of created fences is called before the hook that increments the count.
And the test expects the warning on the 5th fence creation (and not the 4th as desired)..
The loop creates 4 fences and then a fifth is created to trigger the warning:
constexpr int fence_warn_limit = 5;
const auto fence_ci = vkt::Fence::create_info();
std::vector<vkt::Fence> test_fences(fence_warn_limit);
for (int i = 0; i < fence_warn_limit - 1; ++i) {
test_fences[i].init(*m_device, fence_ci);
}
m_errorMonitor->SetDesiredFailureMsg(kPerformanceWarningBit, "BestPractices-SyncObjects-HighNumberOfFences");
test_fences[fence_warn_limit - 1].init(*m_device, fence_ci);
m_errorMonitor->VerifyFound();
fence_warn_limit
should be set to kMaxRecommendedFenceObjectsSizeAMD + 1
(i.e. 4)
Environment:
Describe the Issue
The BestPractices-SyncObjects-HighNumberOfFences warning triggers after creating the fifth fence and not after creating the fourth (the limit is defined as 3). The check is done in a PreCallValidateCreateFence so maybe before the count is updated...
Side note: would be nice if the warning message included the limit and the current count.
PS: other such checks might have the same issue.