Open Elainejly opened 7 years ago
I don't think anything is wrong with the tests themselves. They pass in Chrome Canary with ANGLE's D3D11 backend as well as on an NVIDIA GPU with ANGLE's OpenGL backend (pass the command line flag --use-angle=gl to Chrome):
C:\Users[username]\AppData\Local\Chrome SxS\Application\chrome.exe --enable-unsafe-es3-apis --use-angle=gl
On an AMD R7 240 GPU with current OpenGL driver, these tests fail in Chrome with --use-angle=gl. Here is a screenshot:
https://drive.google.com/file/d/0B5_ZxOyw_pEDY0k4WTBLd2VEZ3M/view?usp=sharing
Attached is an excerpt from about:gpu from this machine.
@jdashg you might want to switch Firefox to use ANGLE's D3D11 backend by default. I see these tests fail pretty badly in Nightly 52.
Version Information
Data exported 9/21/2016, 12:10:26 PM
Chrome version Chrome/55.0.2867.0
Operating system Windows NT 6.3.9600
Software rendering list version 11.13
Driver bug list version 8.99
ANGLE commit id 8b28a8b06536
2D graphics backend Skia/55 e918417dc34c0856822e6955b788e962c289ca3d
Command Line Args SxS\Application\chrome.exe" --enable-unsafe-es3-apis --use-angle=gl --flag-switches-begin --flag-switches-end
Driver Information
Initialization time 306
In-process GPU false
Sandboxed true
GPU0 VENDOR = 0x1002, DEVICE= 0x6613
Optimus false
AMD switchable false
Desktop compositing Aero Glass
Diagonal Monitor Size of .\DISPLAY1 24.0"
Driver vendor Advanced Micro Devices, Inc.
Driver version 21.19.134.1
Driver date 9-7-2016
Pixel shader version 3.00
Vertex shader version 3.00
Max. MSAA samples 8
Machine model name
Machine model version
GL_VENDOR Google Inc.
GL_RENDERER ANGLE (ATI Technologies Inc. AMD Radeon R7 200 Series OpenGL 4.5 core)
GL_VERSION OpenGL ES 3.0 (ANGLE 2.1.0.8b28a8b06536)
GL_EXTENSIONS GL_OES_element_index_uint GL_OES_packed_depth_stencil GL_OES_get_program_binary GL_OES_rgb8_rgba8 GL_EXT_texture_format_BGRA8888 GL_EXT_read_format_bgra GL_OES_mapbuffer GL_EXT_map_buffer_range GL_EXT_color_buffer_half_float GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_float GL_OES_texture_float_linear GL_EXT_texture_rg GL_EXT_texture_compression_dxt1 GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_OES_compressed_ETC1_RGB8_texture GL_EXT_sRGB GL_ANGLE_depth_texture GL_OES_depth32 GL_EXT_texture_storage GL_OES_texture_npot GL_EXT_draw_buffers GL_EXT_texture_filter_anisotropic GL_EXT_occlusion_query_boolean GL_EXT_disjoint_timer_query GL_EXT_robustness GL_EXT_blend_minmax GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_instanced_arrays GL_OES_standard_derivatives GL_EXT_shader_texture_lod GL_EXT_frag_depth GL_OES_fbo_render_mipmap GL_EXT_debug_marker GL_EXT_unpack_subimage GL_NV_pack_subimage GL_EXT_color_buffer_float GL_OES_vertex_array_object GL_KHR_debug GL_CHROMIUM_bind_uniform_location GL_EXT_multisample_compatibility
Disabled Extensions
Window system binding vendor
Window system binding version 1.4 (ANGLE 2.1.0.8b28a8b06536)
Window system binding extensions EGL_KHR_create_context EGL_KHR_get_all_proc_addresses
Direct rendering Yes
Reset notification strategy 0x8261
GPU process crash count 0
Yes, test pass with Chrome, I was reporting against Firefox.
Thanks, Elaine
From: Ken Russell [mailto:notifications@github.com] Sent: Thursday, September 22, 2016 3:13 AM To: KhronosGroup/WebGL WebGL@noreply.github.com Cc: Jiang, Elaine Elaine.Jiang@amd.com; Author author@noreply.github.com Subject: Re: [KhronosGroup/WebGL] [WebGL2.0][Firefox]Reference image seems wrong in Mul_dynamic_xxx tests (#2048)
I don't think anything is wrong with the tests themselves. They pass in Chrome Canary with ANGLE's D3D11 backend as well as on an NVIDIA GPU with ANGLE's OpenGL backend (pass the command line flag --use-angle=gl to Chrome):
C:\Users[username]\AppData\Local\Chrome SxS\Application\chrome.exe --enable-unsafe-es3-apis --use-angle=gl
On an AMD R7 240 GPU with current OpenGL driver, these tests fail in Chrome with --use-angle=gl. Here is a screenshot:
https://drive.google.com/file/d/0B5_ZxOyw_pEDY0k4WTBLd2VEZ3M/view?usp=sharing
Attached is an excerpt from about:gpu from this machine.
@jdashghttps://github.com/jdashg you might want to switch Firefox to use ANGLE's D3D11 backend by default. I see these tests fail pretty badly in Nightly 52.
Version Information Data exported 9/21/2016, 12:10:26 PM Chrome version Chrome/55.0.2867.0 Operating system Windows NT 6.3.9600 Software rendering list version 11.13 Driver bug list version 8.99 ANGLE commit id 8b28a8b06536 2D graphics backend Skia/55 e918417dc34c0856822e6955b788e962c289ca3d Command Line Args SxS\Application\chrome.exe" --enable-unsafe-es3-apis --use-angle=gl --flag-switches-begin --flag-switches-end Driver Information Initialization time 306 In-process GPU false Sandboxed true GPU0 VENDOR = 0x1002, DEVICE= 0x6613 Optimus false AMD switchable false Desktop compositing Aero Glass Diagonal Monitor Size of .\DISPLAY1 24.0" Driver vendor Advanced Micro Devices, Inc. Driver version 21.19.134.1 Driver date 9-7-2016 Pixel shader version 3.00 Vertex shader version 3.00 Max. MSAA samples 8 Machine model name
Machine model version
GL_VENDOR Google Inc. GL_RENDERER ANGLE (ATI Technologies Inc. AMD Radeon R7 200 Series OpenGL 4.5 core) GL_VERSION OpenGL ES 3.0 (ANGLE 2.1.0.8b28a8b06536) GL_EXTENSIONS GL_OES_element_index_uint GL_OES_packed_depth_stencil GL_OES_get_program_binary GL_OES_rgb8_rgba8 GL_EXT_texture_format_BGRA8888 GL_EXT_read_format_bgra GL_OES_mapbuffer GL_EXT_map_buffer_range GL_EXT_color_buffer_half_float GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_float GL_OES_texture_float_linear GL_EXT_texture_rg GL_EXT_texture_compression_dxt1 GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_OES_compressed_ETC1_RGB8_texture GL_EXT_sRGB GL_ANGLE_depth_texture GL_OES_depth32 GL_EXT_texture_storage GL_OES_texture_npot GL_EXT_draw_buffers GL_EXT_texture_filter_anisotropic GL_EXT_occlusion_query_boolean GL_EXT_disjoint_timer_query GL_EXT_robustness GL_EXT_blend_minmax GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_instanced_arrays GL_OES_standard_derivatives GL_EXT_shader_texture_lod GL_EXT_frag_depth GL_OES_fbo_render_mipmap GL_EXT_debug_marker GL_EXT_unpack_subimage GL_NV_pack_subimage GL_EXT_color_buffer_float GL_OES_vertex_array_object GL_KHR_debug GL_CHROMIUM_bind_uniform_location GL_EXT_multisample_compatibility Disabled Extensions Window system binding vendor
Window system binding version 1.4 (ANGLE 2.1.0.8b28a8b06536) Window system binding extensions EGL_KHR_create_context EGL_KHR_get_all_proc_addresses Direct rendering Yes Reset notification strategy 0x8261 GPU process crash count 0
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OS: w10_64bit GPU: AMD/NV browser: Firefox config: enable webGL2.0, enable OpenGL rendering
Steps: 1)"https://www.khronos.org/registry/webgl/sdk/tests/webgl-conformance-tests.html?version=2.0.0" 2) run test "deqp/functional/gles3/shadermatrix/mul_dynamic_lowp.html" 3) test case "shader_matrix.mul.dynamic.lowp_mat2_mat2_vertex" failed, result is different with reference.
Attach the first 5 vertexes drawn in shader_matrix.mul.dynamic .lowp_mat2_mat2_vertex, according to my calculate, render result is ok. DYNAMIC_lowp_mat2xmat2.xlsx
PS: test failed in both AMD and NV asics.