Closed antourenein closed 2 years ago
Describe the bug
In Blender 3.2 RC, exporting a model rigged with a rigify rig and checking the option Export Deformation Bones Only causes some unexpected displacement of certain bones.
How the model looks and animates originally:
https://user-images.githubusercontent.com/79013106/171981310-fb34b39f-7fc5-4ce5-8590-bdc7ee309fae.mp4
How the model looks after being exported and then re-imported:
https://user-images.githubusercontent.com/79013106/171981548-b2948769-120c-4cf5-abcc-2c724d5babac.mp4
(The hands are the main strange point here. It also looks like this in every other viewer I tested, which were Godot Engine and Sketchfab.)
In Blender 3.1 exporting with the same settings looked fine, even if the bone ordering was shuffled around in the gltf file at each export:
https://user-images.githubusercontent.com/79013106/171981844-fb8467df-cf38-4b6c-8698-c892a1e7a2cd.mp4
.blend file/ .gltf
dummy-blend.zip
Version
Confirmed. Fixed in 65e2df6aa1459c213fa76a471abfe671185ee126
Describe the bug
In Blender 3.2 RC, exporting a model rigged with a rigify rig and checking the option Export Deformation Bones Only causes some unexpected displacement of certain bones.
How the model looks and animates originally:
https://user-images.githubusercontent.com/79013106/171981310-fb34b39f-7fc5-4ce5-8590-bdc7ee309fae.mp4
How the model looks after being exported and then re-imported:
https://user-images.githubusercontent.com/79013106/171981548-b2948769-120c-4cf5-abcc-2c724d5babac.mp4
(The hands are the main strange point here. It also looks like this in every other viewer I tested, which were Godot Engine and Sketchfab.)
In Blender 3.1 exporting with the same settings looked fine, even if the bone ordering was shuffled around in the gltf file at each export:
https://user-images.githubusercontent.com/79013106/171981844-fb8467df-cf38-4b6c-8698-c892a1e7a2cd.mp4
.blend file/ .gltf
dummy-blend.zip
Version