Open ptasev opened 2 years ago
How would they be imported into Blender?
I'll have to rely on your expertise here. I'm not a graphics artist so I'm not sure of the features in Blender.
I may miss something, but I think you can't change vertex color or tex coord on shapekeys, so I don't know how you can import/export it to/from Blender
You're probably right. It seems it's possible with this add-on that appears to come with Blender, but I don't know if that's helpful here.
https://docs.blender.org/manual/en/latest/addons/animation/animall.html
UVs in demonstration video of add-on: https://youtu.be/xlJ71XChDuY?t=866
Vertex Colors: https://youtu.be/xlJ71XChDuY?t=1068
Is your feature request related to a problem? Please describe. The glTF spec allow for morph targets to be texture coords and colors. Blender does not appear to support importing or exporting such morph targets, nor animations for them.
Describe the solution you'd like Support for importing and exporting animated morph targets for Texcoord_n and Color_n.
Describe alternatives you've considered I've tried with BabylonJS Cesium and ThreeJS and they don't appear to support this either. Also, it appears the glTF validator marks such a file as invalid despite the spec saying a client may choose to support such a model https://github.khronos.org/glTF-Validator/
Additional context I have attached a sample file with animated Texcoord_0 morph target in both glb, and gltf format.
MorphTargetTexCoords.zip