Closed Shinmera closed 9 months ago
Hello,
glTF stores animation data in seconds. Conversion is done using this value : bpy.context.scene.render.fps
Sorry, but without any test file, I can't investigate it. Maybe you can try to replicate the bug in another file, or removing sensible data
Oh, it seems that bpy.context.scene.render.fps
was set to 6 instead of 60 when viewed through the console. In the UI Scene > Format > Frame Rate was set to 60 though. How odd, is there somewhere else that property is accessible in the UI?
Quite interesting!
You should be able to find it here:
Do you have multiple scenes in your .blend file ?
Yeah that's the UI I was looking at, but it displayed as 60fps before. After changing bpy.context.scene.render.fps
through the console, it displayed as 600fps, so I switched it to 60 in the UI again and now both the UI and the property seem in agreement.
There's only one scene in the blend file.
Quite strange. This is maybe a bug in Blender itself, not in this addon. If you are able to delete all content and share your file, I can have a look (or open a ticket on Blender side)
Here's the minimised file, and a screenshot to prove I'm not going crazy:
I can reproduce. Your bpy.context.scene.render.fps_base is 0.1, explaining the factor I am now able to reproduce this behaviour, changing these data from console. Not reproducing it when trying to tweak UI.
Anyway, I will have to fix this addon code, by taking the fps_base into account too
Ok, good to know. I wonder how that factor got changed, though, given that the UI field only seems visible when the frame rate is set to Custom? Well, a mystery for another time :)
Thanks for your work!
Describe the bug Hi, I have a model file that was created, rigged, and animated in Blender. In Blender itself the animations play back fine, and the animations are configured for 60fps. However, the exported gltf or glb include the animation keyframe timestamps slowed down by a factor of 10, meaning animations play back 10x slower than they should.
I can verify that the timestamps emitted into the gltf/glb are slowed by this factor, so it's not anything on the gltf/glb decoder. I've also verified that they are indeed slow in the 3rd-party f3d viewer.
I've tried to look for anyone else with this issue but can't find anything. I've looked through all export settings, but can't find anything relevant. Animation sampling is on and the sampling rate set to 1. (Incidentally, if I turn animation sampling off, it errors out)
Is there some Blender setting that could be causing this that I'm missing? As mentioned, the animations play back in the expected time scale in Blender itself, so I'm not sure where else to look.
.blend file/ .gltf The model files are unfortunately for a private commercial, so I cannot share them publicly with you.
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