Closed okamototomoyuki closed 4 months ago
Hello,
Your node tree is not compatible with glTF shader specification. glTF is either based on PBR setup, or unlit. Not all nodes can be translated in glTF specification, so we can't export your shader into glTF.
I can recommend you to simplify your setup, or to bake your material into a compatible PBR or unlit setup
You can refer to the documentation to check what is compatible:
https://docs.blender.org/manual/en/4.0/addons/import_export/scene_gltf2.html#exporting-a-shadeless-unlit-material https://docs.blender.org/manual/en/4.0/addons/import_export/scene_gltf2.html#example
Closing this ticket
Thank you for the confirmation.
I was simply exporting the content as it was imported using the VRM importer, so I hadn't realized there was an issue with the shader. I will fix the shader.
Describe the bug When I export the attached .blend file to .glb, the textures are not included.
To Reproduce
Expected behavior The textures should be displayed.
Screenshots
.blend file/ .gltf (mandatory) model.zip
Version
Additional context