Closed InnPatron closed 5 months ago
Looks like setting export_hierarchy_flatten_bones=True
~fixes the issue~ reduces the magnitude of the issue, but I am not sure why that is the case.
The rig around that area is pretty simple.
sleeve.anchor.B.R
and sleeve.anchor.B.L
didn't affect anythingThere are multiple things here:
export_hierarchy_flatten_bones=True
avoid this issue by flatten the hierarchy of bones at export.Using these options solve your issues:
Here is repo.blend with reimport of the export, in wire. Seems that everything is ok:
Thanks for the reply!
Looks like my export target (Godot) supports 8 max, but I still have too many influences there. I'll rework the rig and bump up the export maximum instead of allowing unlimited influences.
Problem
skin.basic_chain
1
segment)game-export.py
)export_reset_pose_bones
does not appear to affect the issue (#2104)Export operation:
Reproducing
min-repo.zip
and export withexport.sh
(calls a customgame-export.py
script) that outputs to./export/
idle-stretch_hannah-rig
)import-annotated.blend
has what I see under theERROR
bone groupMinimum reproduction: min-repo.zip
Expected Behavior
Animations should match
Original:
Exported:
Machine Config