Describe the bug
When exporting a material that has a single texture attached to the roughness parameter the final exported texture used by GLTF does not include the data from the roughness texture. GLTF export combines both metallicity and roughness into a single texture, however it appears that the roughness texture is not correctly being transferred to the ouput combined GLTF texture
To Reproduce
Steps to reproduce the behavior:
Create a material with a texture connected to the roughness parameter
Export GLTF
Compare exported combined metal+rough texture which will just be an all white texture (roughness should be in the GREEN channel)
Expected behavior
Since only the roughness texture is attached the generated texture should have its green channel set to the input texture while all other channels should be set to 255 (assuming 8bit)
Describe the bug When exporting a material that has a single texture attached to the roughness parameter the final exported texture used by GLTF does not include the data from the roughness texture. GLTF export combines both metallicity and roughness into a single texture, however it appears that the roughness texture is not correctly being transferred to the ouput combined GLTF texture
To Reproduce Steps to reproduce the behavior:
Expected behavior Since only the roughness texture is attached the generated texture should have its green channel set to the input texture while all other channels should be set to 255 (assuming 8bit)
Screenshots Example material:
Texture attached to roughness:
Texture exported with GLTF:
.blend file/ .gltf (mandatory) blenderTest.zip
Version
Edit: Ignore as was fault on my end.