Closed write3371 closed 1 week ago
Hello, I can't see any issue at the import of the glTF file:
Seems the FBX exporter in Blender can't recognize the node setup. I don't know how/if unlit material are handle in FBX.
This repository is for glTF I/O, you should either:
Describe the bug texture from imported glb/gltf can not be exported to fbx/usd
To Reproduce Steps to reproduce the behavior:
Expected behavior texture from imported glb/gltf can be exported to fbx/usd
Screenshots If applicable, add screenshots to help explain your problem.
.blend file/ .gltf (mandatory) 2.zip
Version
Additional context Add any other context about the problem here.