Is your feature request related to a problem? Please describe.
When a UDIM:ed material is exported from Blender with the exporter, it's split into different materials in the file, this is all fine, but they all share the same name which has the consequence that when imported (for example to Second Life) it's impossible to know which is which set (see screenshot).
Describe the solution you'd like
It would be great if the material names includes the UDIM tile they are associated with, for example "MyMaterial.1024", even better if it could be made an option how the naming should be like! For example have a textbox where you could use tokens like <UDIM>, or allow a selection among some standard naming conventions.
Describe alternatives you've considered
For now I will have to use an alternative method to pack the GLTF outside of Blender, there are some tools out there like "GLTF Packer" and "GLTF Maker".
Is your feature request related to a problem? Please describe. When a UDIM:ed material is exported from Blender with the exporter, it's split into different materials in the file, this is all fine, but they all share the same name which has the consequence that when imported (for example to Second Life) it's impossible to know which is which set (see screenshot).
Describe the solution you'd like It would be great if the material names includes the UDIM tile they are associated with, for example "MyMaterial.1024", even better if it could be made an option how the naming should be like! For example have a textbox where you could use tokens like
<UDIM>
, or allow a selection among some standard naming conventions.Describe alternatives you've considered For now I will have to use an alternative method to pack the GLTF outside of Blender, there are some tools out there like "GLTF Packer" and "GLTF Maker".
Additional context![image](https://github.com/user-attachments/assets/269dc95e-4f5d-452d-ba8f-d22e84435622)