Open y-khodja opened 2 months ago
If you want to use KHR_animation_pointer to export these material properties, you should use Blender 4.2.x and enable the option (using Scene or NLA Track animation mode)
Actually i am trying to manage to get it work without your sampling (by sampling the material animations in 'gather_actions_hook' and 'gather_tracks_hook'. Because we already have an extension to manage those kind of animations in our engine. To give an example of what it looks like:
{
"channels" : [
{
"sampler" : 3,
"target" : {
"node" : 0,
"path" : "scale"
}
}
],
"extensions" : {
"ASOBO_property_animation" : {
"channels" : [
{
"sampler" : 0,
"target" : "materials/0/pbrMetallicRoughness/baseColorFactor"
},
{
"sampler" : 1,
"target" : "materials/0/pbrMetallicRoughness/roughnessFactor"
},
{
"sampler" : 2,
"target" : "materials/0/pbrMetallicRoughness/metallicFactor"
}
]
}
},
"name" : "MaterialAnimation",
"samplers" : [
{
"input" : 4,
"interpolation" : "LINEAR",
"output" : 5
},
{
"input" : 4,
"interpolation" : "LINEAR",
"output" : 6
},
{
"input" : 4,
"interpolation" : "LINEAR",
"output" : 7
},
{
"input" : 8,
"interpolation" : "STEP",
"output" : 9
}
]
}
We want to support all LTS versions of Blender, so i'll have to make it work for 3.6 and 4.2 :blush:
Thank you for your response :smile: !
Is your feature request related to a problem? Please describe. Hello,
I am actually trying to export animated propreties from materials with NLA into an extension. I could manage to make it work with some hooks in Blender 3.3LTS. I am trying to make it work with Blender 3.6LTS but the thing is that the code has changed a lot and i am a little bit stuck in:
Describe the solution you'd like Is there a way to manage the shape keys with and "elif" and let the else become anything else ? Or do you have any other idea to get this exported ?
Additional context The addon i'm working helps third parties to export glTF for Microsoft Flight Simulator game by adding extensions in the right places.
Thank you !