Open timknip opened 16 hours ago
https://gltf-viewer.donmccurdy.com/ is known to have a wrong implementation of KHR_texture_transform, see https://github.com/mrdoob/three.js/issues/15831 (note that despite being closed, the issue was never fixed). Since Babylon and Blender agree, they seem likely to be correct.
In practical terms, you should probably avoid rotations since they never received a consistent implementation.
Describe the bug A glTF file with the KHR_texture_transform extension looks good in some (ugh) online viewers but looks wrong after importing into blender. Viewers showing ok:
So basically the question is who's got it right.
To Reproduce Steps to reproduce the behavior:
Expected behavior The texture should look good:
Version
I suspect the conversion to the Mapping node can be wrong in some cases.
Due to inconsistent behavior in different viewers, it's unclear which implementation is correct.