Closed JohannesDeml closed 5 years ago
I can not reproduce the error with the most recent Blender and addon versions. I could not export the blend file first, because an image is missing, but after I added some image, everything worked fine.
I can not reproduce the error with the most recent Blender and addon versions. I could not export the blend file first, because an image is missing, but after I added some image, everything worked fine.
Hey @UX3D-schmithuesen , thanks for trying to reproduce the error. I just tested it as well with blender-2.80.0-git.e795dd4a20a1-windows64 (latest version). I still get the same error. Did you use the default settings for export? and did you try exporting the file FBXImportCustomNormals2.80.blend
?
Yes, all on default... Maybe the issue only exists on Windows since I'm running Linux – I will check that in a minute.
Yes, all on default... Maybe the issue only exists on Windows since I'm running Linux – I will check that in a minute.
Thanks again for the quick response! I just checked if the current version of the plugin from the master has the problem as well. Turns out, that one let's me export the file without an error. Do you maybe use the latest commit of this repo as well instead of version 0.0.1 from the install itself?
Sorry for talking up your time, with the newest commit I get a completely correct export, this issue might be of interest for other until the default version of the blender 2.80 beta is updated.
Do you maybe use the latest commit of this repo as well instead of version 0.0.1 from the install itself?
You are right! But good that it seems to be fixed now :+1:
Just to clarify – the error has been fixed, but custom normals are not exported yet, right?
Hi @donmccurdy, I think so yes. Our mesh does not really depend that much on the custom normals (it's just from Cinema's Phong brakes, but those will also be applied by blender, so I can't really tell from our mesh. But from what I read from the other issues the export probably does not work (I can't check though).
Ok, I guess https://github.com/KhronosGroup/glTF-Blender-IO/issues/309 or https://github.com/KhronosGroup/glTF-Blender-IO/issues/230 probably track that issue anyway.
Blender version:
2.80.0-git.168d3fd528c4-windows64
Import-Export: FBX format version:4.14.3
Import-Export glTF 2.0 format version:0.0.1
I imported a very simple cube object from an FBX (created with C4D) and wanted to export it to glTF. I'm getting an error that an element-wise multiplication between a Matrix and a Vector is not allowed.
I did a bit of research and got some interesting findings that might help pinpoint the problem:
3.7.17
), saving as a blend file, opening it with 2.80 and then exporting it the problem does not occur and the export is successful.Here are the blend files from 2.79 which has not problem, and 2.80 with throws the error when exporting. FBXImportCustomNormals.zip
Error:
Any ideas of where the problem might be?