KhronosGroup / glTF-Blender-IO

Blender glTF 2.0 importer and exporter
https://docs.blender.org/manual/en/latest/addons/import_export/scene_gltf2.html
Apache License 2.0
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Skinned mesh in incorrect position #614

Closed Yzou-NaO closed 5 years ago

Yzou-NaO commented 5 years ago

Describe the bug The skinned meshes display in the incorrect positions.

To Reproduce Steps to reproduce the behavior:

  1. Load into blender
  2. File -> Export ->glTF2.0
  3. Check to skinning
  4. Export

Expected behavior WeWork Helper20190809025420

Screenshots WeWork Helper20190809025350

.blend file/ .gltf rabbit.blend.zip

Version

Additional context The model is imported from .fbx. The position is correct with FBX2glTF (Facebook). I'm not sure whether it is a bug.

julienduroure commented 5 years ago

Confirmed. Seems to be linked to ears object location that are not initial before skinning. Applying location ( Ctrl+A) on both ears seems to solve the issue

Yzou-NaO commented 5 years ago

Thanks, but it doesn't work on this test.blend.zip, is this another problem?

julienduroure commented 5 years ago

This will be fix after merge of branch https://github.com/KhronosGroup/glTF-Blender-IO/tree/fix_IBM

julienduroure commented 5 years ago

Fixed now !