Closed Yzou-NaO closed 5 years ago
Confirmed. Seems to be linked to ears object location that are not initial before skinning. Applying location ( Ctrl+A) on both ears seems to solve the issue
Thanks, but it doesn't work on this test.blend.zip, is this another problem?
This will be fix after merge of branch https://github.com/KhronosGroup/glTF-Blender-IO/tree/fix_IBM
Fixed now !
Describe the bug The skinned meshes display in the incorrect positions.
To Reproduce Steps to reproduce the behavior:
Expected behavior
Screenshots
.blend file/ .gltf rabbit.blend.zip
Version
Additional context The model is imported from .fbx. The position is correct with FBX2glTF (Facebook). I'm not sure whether it is a bug.