Closed hybridherbst closed 2 months ago
I have added materials into the KHR_interactivity world references to access the materials properties of the model alongside most of the core materials pointers which I could find Babylon js mappings for. One thing I did notice is that your pointer is also incorrect /materials/{index}/pbrMetallicRoughness/baseColorTexture/roughnessFactor -> /materials/{index}/pbrMetallicRoughness/roughnessFactor
mat_roughness_interactive.glb.zip
https://github.com/user-attachments/assets/aebd0df7-4ca2-4002-b349-f5e8d0544464
Thank you! Would you mind adding KHR_texture_transform as well? That's what I was originally trying (and thus the pointer error here)
just added them
The attached graph should log properties from this file: NumberCube.glb.zip
However, it seems that the current object model implementation doesn't allow that.
I think this should log "true":