Open hybridherbst opened 3 days ago
how to swap a material
pointer/set
+ KHR_materials_variants
(limitations apply, TBD).
how to make an object visible/invisible
pointer/set
+ KHR_node_visibility
how to switch to another scene from the glTF file
Good question, maybe the /scene
property could be made mutable
how to build a LookAt of sorts (e.g. a quad always aligns to the camera)
Not possible at the moment as the user's viewpoint is not exposed
Thanks!
pointer/set + KHR_materials_variants
Not sure I understand this, the variants extension contains data but no notion of an „active variant index“ to the best of my understanding.
LookAt…not possible at the moment
Understood. Seeing that there is lots of talk about behavior graphs somehow being „better“ and convertible from trigger/action lists, this is quite disappointing to me — even Apple’s QuickLook, which gives away zero data about the users viewpoint, has a LookAt behavior (and so does Adobe’s Aero if I’m not mistaken).
the variants extension contains data but no notion of an „active variant index“
Yes, it will be a virtual asset object model property.
Are there examples for useful (or not) graphs to look at?
Things that come to mind: