Closed rdeioris closed 4 years ago
The tasks
part is a bit unusual. There are some degrees of freedom what can be added there (and there is no "list of allowed values" or so). The README mentions example tasks like "view", "load", "import", "export", "validate", or "optimize". But the word modding
could probably be replaced with edit
(and runtime
does not sound like a "task" for me at all...)
If you want to revise this, just push the changes to the same branch, then I'll merge it when ready. If you want to add it exactly as it is, I'd hesitate a bit, but you could drop me a note...
@javagl i agree with you, both are related to the specific way Unreal works. i will fix it.
Added glTFRuntime Unreal Engine plugin.
This plugin offers runtime loading for static meshes, skeletal meshes, materials, textures and animation curves.