Closed pjcozzi closed 3 years ago
I don't actually know how any of this works :-)
@lpierabella may be able to answer better.
this one: https://github.com/AsoboStudio/FlightSim-glTF-exporter is a fork of the Babylon 3ds max exporter, it could be interesting for the community to see how ASOBO extensions have been implemented
the second one https://github.com/AsoboStudio/FlightSim-3dsMax-tools is a bunch of 3ds max script to help artist developing content for MSFS. Even if some of them are related to glTF, I do not think it worth any mention in the project explorer
The Blender exporter speaks for himself, it could be useful to see how ASOBO extensions are implemented in Blender..however, it is not maintained by Asobo.
MSFS uses tinyglTF as a glTF import library (with some adaptations)...this is not public.
So I suggest mentioning only: https://github.com/AsoboStudio/FlightSim-glTF-exporter https://www.fsdeveloper.com/wiki/index.php?title=Blender2MSFS and FlightSim itself.
@elpie89 really appreciate the prompt and detailed response. It is amazing what you have achieved with MSFS and with glTF.
Perhaps it is a few different entries in Project Explorer
CC @bghgary for suggestions or corrections.