Maybe @elpie89 wants to see whether the wording is appropriate. I didn't dive too deeply into the technicalities of these projects. E.g. there does not seem to be a GitHub repo for the "Blender2MSFS" one (yet?).
@pjcozzi You suggested adding "FlightSim runtime itself" in issue 93. I can see the reasoning. It may be one of the largest and most broadly visible applications of glTF until now. But it's a slippery slope: When the use of glTF becomes broader (in applications and games), we'd have to consider where to draw the line, and how to deal with requests from developers to ~"add their project, because it also uses glTF". I can add it, if it is explicitly requested, but we should keep that in mind...
An update of the projects based on the following issues:
For the Flight Simulator-related projects:
Maybe @elpie89 wants to see whether the wording is appropriate. I didn't dive too deeply into the technicalities of these projects. E.g. there does not seem to be a GitHub repo for the "Blender2MSFS" one (yet?).
@pjcozzi You suggested adding "FlightSim runtime itself" in issue 93. I can see the reasoning. It may be one of the largest and most broadly visible applications of glTF until now. But it's a slippery slope: When the use of glTF becomes broader (in applications and games), we'd have to consider where to draw the line, and how to deal with requests from developers to ~"add their project, because it also uses glTF". I can add it, if it is explicitly requested, but we should keep that in mind...