Closed echadwick-artist closed 8 months ago
There are a few possible points of contention which I would like feedback on.
"PNG textures are preferred" ... This seems like it would make sense for the asset in the main /glTF subfolder, to avoid lossy errors in the main asset. But perhaps PNGs should belong in a "source assets" section instead, like used in the old glTF-Sample-Models repo?
/glTF-JPG
subfolder ... Do we want to specify this? Related to the above. If we use this naming convention then the StainedGlassLamp will need to have its subfolder renamed to suit.
/glTF-IBL
subfolder ... Do we want to include this? This is only used by one asset so far, https://github.com/KhronosGroup/glTF-Sample-Assets/tree/main/Models/EnvironmentTest which uses an extension that is not supported in the glTF Sample Viewer, but is supported in Babylon.js.
3.
/glTF-IBL
subfolder ... Do we want to include this? This is only used by one asset so far, https://github.com/KhronosGroup/glTF-Sample-Assets/tree/main/Models/EnvironmentTest which uses an extension that is not supported in the glTF Sample Viewer, but is supported in Babylon.js.
I worked with @MiiBond to add this long ago, but given what we decided with this PR, maybe we shouldn't include any vendor extension assets (single or multi) in this repo?
@echadwick-artist , @bghgary : Does anything here require more discussion or approvals. It appears that the questions about folder names, PNG, and screenshot size are unanswered. Would those be better raised as issues?
OK I've moved this to an Issue, and I'm closing this PR.
Added a section with rules for folder structure and file names. Also fixed a few typos elsewhere in the doc.