KhronosGroup / glTF-Sample-Assets

To store all models and other assets related to glTF
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Use KHR_materials_transmission in FlightHelmet #48

Closed mrdoob closed 7 months ago

mrdoob commented 7 months ago

Every engine seem to be handling alphaMode: BLEND differently (used in the glasses):

Screenshot 2023-10-17 at 4 28 19 PM

KHR_materials_transmission seems to have better alignment so I propose updating this model with the extension.

/cc @elalish

elalish commented 7 months ago

Agreed, see discussion in https://github.com/KhronosGroup/glTF-Sample-Assets/pull/34#issuecomment-1775665652